Gaming Intermediality 2026

GAMING INTERMEDIALITY II: A CASE FOR METHOD

On March 16-17, Lund University will host the second edition of "Gaming Intermediality", an international workshop for the study of games. The year's theme is “A Case for Method”. 

The workshop's aim is to foster an in-depth scholarly discussion on analytical approaches to studying games, with a particular emphasis on intermedial and multimodal (methodological) strategies. 

The workshop is organised by Jonathan Rozenkrantz (Lund University), Juha-Pekka Alarauhio (University of Oulu), Hanna-Riikka Roine (University of Bergen), and Andreas Rovio (Uppsala University). It invites scholars from a range of different disciplines to share insights into the analytical challenges of studying games in relation to, within, and intertwined with other media.

 

PROGRAMME

16 March

Room: SOL:H205c

12:00–12:30 Introduction with light lunch.

12:30–13:15 Juha-Pekka Alarauhio (University of Oulu), “Multimodal and Intermedial Technologies: Sliding the Scale of Subjectivity in the Case of Call of Cthulhu RPG Experience”. (Readers: Jonathan Rozenkrantz and Matilda Davidsson) 

13:15–14:00 Michael Rübsamen and Magnus Johansson (Lund University), “Unpacking Voice and Analysing Moral Obligations Towards Digital Creatures – The Owlbear Cub in Baldur’s Gate 3”. (Readers: Hanna-Riikka Roine & Andreas Rovio)

14:00–14:15 Break.

14:15–15:00 Cecilia Lundström (Lund University), “Roll for History – Creating Historical Context in Tabletop Role Playing Games”. (Readers: Jarkko Toikkanen and Ida Kathrine Hammeleff Jørgensen)

15:00–15:45 Matilda Davidsson (Linnaeus University), “Sensing as Animal: a Methodological Investigation of Nonhuman Sensorial Experiences in Video Games”. (Readers: Andreas Rovio and Torbjörn Svensson)

15:45–16:00 Break

16:00–16:45 Jarkko Toikkanen (University of Oulu), “Medial Enability and Range of Access in Solo Role-Playing Games”. (Readers: Ida Kathrine Hammeleff Jørgensen, Michael Rübsamen and Magnus Johansson)

16:45–17:00 Summary, info about dinner.

18:00–21:00 Dinner @ VED 

17 March

Room: SOL:H205c

10:00–10:45 Torbjörn Svensson (University of Skövde), “The Firewatch Conundrum: Is the Problem Ludonarrative Dissonance, Ludonarrative Resonance, Lack of Player Autonomy, or Am I Just the Wrong Player Type For Firewatch?”. (Readers: Jonathan Rozenkrantz and Juha-Pekka Alarauhio)

10:45–11:30 Andreas Rovio (Uppsala University), “Making Border Control Playable: Papers, Please, Ludification and Doxa”. (Readers: Hanna-Riikka Roine, Michael Rübsamen and Magnus Johansson

11:30–13:00 Lunch at large

Room: SOL:A158

13:00–13:45 Ida Kathrine Hammeleff Jørgensen (IT University of Copenhagen), “Analyzing Intermedial Excess in Computer Games”. (Readers: Juha-Pekka Alarauhio and Cecilia Lundström)

13:45–14:30 Jonathan Rozenkrantz (Lund University), “An Intermedial Archaeology of Indexical Assets in Games: from Recorded Sound and Digitised Photographs to FMV”. (Readers: Jarkko Toikkanen and Matilda Davidsson)

14:30 – 14:45 Break.

14:45 – 15:30 Hanna-Riikka Roine (University of Bergen), “Analysing Interactions with LLM Chatbots as a Form of Unconsented Roleplaying”. (Readers: Torbjörn Svensson and Cecilia Lundström)

15:30 – 16:15 Open House (fika).

16:15 – 17:00 Roundtable

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The workshop is fully booked and no longer open for applicants. Interested in our work are welcome to join us for the Open House (see above).

For further details, please contact infogamingintermedialityorg

Page Manager: jonathan.rozenkrantzlitt.luse | 2026-03-04