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Resource management in cloud computing is a difficult problem, as one is often tasked with balancing between adequate service to clients and cost minimization in dynamic environments of many interconnected components. To make correct decisions in these environments, good performance models are necessary. A common modeling methodology is to use networks of queues, but as these are prohibitively exp

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Recurrent neural networks (RNNs) are efficient for classification of sequential data such as speech and audio due to their high precision on tasks. However, power efficiency, the required memory capacity and bandwidth requirements make them less suitable for battery powered devices. In this work, we introduce FLoPAD-GRU: a system on a chip (SoC) for efficient processing of gated recurrent unit (GR

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There is a large variability between individuals in the response to anesthetic drugs, that seriously limits the achievable performance of closed-loop controlled drug dosing. Full individualization of patient models based on early clinical response data has been suggested as a means to improve performance with maintained robustness (safety). We use estimation theoretic analysis and realization theo

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A 32 Kb dual-port low-voltage SRAM in 28 nm FD-SOI, featuring foundry supplied high-density 6T bitcells, is presented. Dual-port configurability is realized by a unique dual-rail architecture, utilizing boost techniques that guarantee reliable operation in low-voltage. The area cost of the array is 62% lower, compared to widely used 8T two-port or dual-port SRAM arrays. The SRAM reliably operates

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ControlSystems.jl enables the powerful features of the Julia language to be leveraged for control design and analysis.The toolbox provides types for state-space, transfer-function, and time-delay models, together with algorithms for design and analysis.Julia's mathematically-oriented syntax is convenient for implementing control algorithms, and its just-in-time compilation gives performance on par

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In inverse optimal control, an optimal controller is synthesized with respect to a meaningful, a posteriori defined, cost functional. Our work illustrates the usefulness of this approach in the control of converter-based power systems and networked systems in general, and thereby in finding controllers with topological structure and known optimality properties. In particular, we design an inverse

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Low-rank inducing unitarily invariant norms have been introduced to convexify problems with a low-rank/sparsity constraint. The most well-known member of this family is the so-called nuclear norm. To solve optimization problems involving such norms with proximal splitting methods, efficient ways of evaluating the proximal mapping of the low-rank inducing norms are needed. This is known for the nuc

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Engineers require high-quality data for the design and implementation of today’s software, especially in the context of machine learning (ML). This puts an emphasis on the need for the publication and sharing of data from and between organizations, public as well as private. Following the paradigm of open innovation, open data provide a mechanism to increase the availability of information, offeri

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State estimators are crucial components of anomaly detectors that are used to monitor cyber-physical systems. Many frequently-used state estimators are suscepti- ble to model risk as they rely critically on the availability of an accurate state-space model. Modeling errors make it more difficult to distinguish whether deviations from expected behavior are due to anomalies or simply a lack of knowl

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In order to improve the energy efficiency in district heating networks and the comfort of their customers, these networks need to overcome the problem of unfair heat distribution under heat deficits. This paper introduces a new strategy to achieve this thermal fairness objective: it is lowcost in terms of communication and computation. The proposed approach is illustrated on a simulation example.

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Whilst network coordination games and network anti-coordination games have received a considerable amount of attention in the literature, network games with coexisting coordinating and anti-coordinating players are known to exhibit more complex behaviors. In fact, depending on the network structure, such games may even fail to have pure-strategy Nash equilibria. An example is represented by the we

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We study extensions of the classical SIR model of epidemic spread. First, we consider a single population modified SIR epidemics model in which the contact rate is allowed to be an arbitrary function of the fraction of susceptible and infected individuals. This allows one to model either the reaction of individuals to the information about the spread of the disease or the result of government rest

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The Bonacich centrality is a well-known measure of the relative importance of nodes in a network. This notion is, for example, at the core of Google’s Page Rank algorithm. In this paper we study a network formation game where each player corresponds to a node in the network to be formed. The action of a player consists in the assignment of m out-links and his utility is his own Bonacich centrality

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We study deterministic continuous-time lossy dynamical flow networks with constant exogenous demands, fixed routing, and finite flow and buffer capacities. In the considered model, when the total net flow in a cell —consisting of the difference between the total flow directed towards it minus the outflow from it— exceeds a certain capacity constraint, then the exceeding part of it leaks out of the

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We study a novel control problem in the context of network coordination games: the individuation of the smallest set of players capable of driving the system, globally, from one Nash equilibrium to another one. Our main contribution is the design of a randomized algorithm based on a time-reversible Markov chain with provable convergence guarantees.

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We consider a novel adversarial shock/protection problem for a class of network equilibria models emerging from a variety of different fields as continuous network games, production networks, opinion dynamic models. The problem is casted into a min-max problem and analytically solved for two particular cases of aggregate performances: the mean square of the equilibrium or of its arithmetic mean. T

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We study an optimal targeting problem for super-modular games with binary actions and finitely many players. The considered problem consists in the selection of a subset of players of minimum size such that, when the actions of these players are forced to a controlled value while the others are left to repeatedly play a best response action, the system will converge to the greatest Nash equilibriu

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We undertake a fundamental study of network equilibria modeled as solutions of fixed-point equations for monotone linear functions with saturation nonlinearities. The considered model extends one originally proposed to study systemic risk in networks of financial institutions interconnected by mutual obligations. It is one of the simplest continuous models accounting for shock propagation phenomen

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We study transportation networks controlled by dynamic feedback tolls. We focus on a multiscale model, whereby the dynamics of the traffic flows are intertwined with those of the routing choices. The latter are influenced by the current traffic state of the network as well as by dynamic tolls controlled in feedback by the system planner. We prove that a class of decentralized monotone flow-depende